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Scientific notification would be great

Why isn't it retroactive.

And the game is just too small, have to zoom in (after fullscreen) with the browser to actually read anything - 90% of the game is empty space, didn't need to make it like that.

(+2)

Upgrades should be retroactive, the fact they're not mean you're forced to play idle basically since there is a price upgrade after each buy, it's so innintuitive for an incremental.


I mean, using few emojis on the ressource required for the upgrades could be better for more clarity, 


As said previously, lot of scrolling :/


Gameplay loop is not interesting enough to invest time in the incrementation, mechanics are basic (at the point there isn't even retroactive upgrades) and the end is obvious


Still good for a first project wp.

(-1)

Thank you for the feedback, will keep in mind for my next project!

“For your next project”? What do you mean? You aren’t going to update this to improve it in any way?

(-1)

I’m limited by time and I have some other ideas I want to pursue

I like it, but the layout could be improved.... lots of scrolling up and down where a tabled layout could work better....

(1 edit)

Is there a problem with the numbers? I got 13 Farmers. Per default they should make 0.1 food/s per farmer, right? Then I got the "Full Bellies" upgrade. Then they should make 13 food/s? I only get 2.2 food/s

edit: Oh it seems it is not retroactive. New farmers make more food now.

Is there a softlock if you spend the 100 scrap from "Explore the Abandoned City" on "Tractors" instead of buying a scavenger?

You’re right, I’ll change it so “Explore the Abandoned City” gives 110 scrap, so both upgrades are available. Thank you for bringing this to my attention!